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I hadn’t played this on PlayStation 4 or Xbox One, but I was surprised to learn both versions targeted 30 FPS. 1) “Huh, these areas are massive”, and 2) “Wait, I’m flying through these areas and the framerate isn’t really dropping at all”. From the second I got control to explore, two thoughts immediately came to mind. I’ve seen slower -paced, less graphically intensive games with much smaller scales struggle to work on Sswitch. The framerate performance on Switch is near perfect.Ĭall me a cynic, but I didn’t think they’d be able to pull it off when this port was announced. The brilliant cell-shaded aesthetic has been retained, with a resolution downgrade so minor it’s barely worth mentioning. Everything from Kakarot has been brought over in its entirety, including the three story expansions. But it’s certainly not because of any simplicity on the game’s part. Maybe it’s the fact that CyberConnect handled the port in-house. Maybe it’s the versatility of Unreal Engine. I wish I had given it a shot now, but I’m glad I decided to try out the Switch port on a whim.
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I thought an adaptation of Goku’s story as an RPG was certainly interesting, but even CyberConnect 2’s involvement wasn’t enough to win me over. I enjoyed Dragon Ball FighterZ, but I tend to not play many licensed anime games otherwise. When our own George Foster reviewed Dragon Ball Z Kakarot on PS4 for us last year, I wasn’t sold. I say this as both an extremely casual DBZ fan and someone whose Switch library consists mostly of ports. Dragon Ball Z: Kakarot might be the best Switch port I’ve ever played.
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